So to kick off the new week, I want to try my hand at a new segment I'd like to call Monday Night Review (hopefully it will be every Monday, but we'll see :P).
So to start this new segment, what better than one of my favourite games as of late: Warhammer 40,000 Space Marine. I'm no stranger to the world of Warhammer and Games Workshop, I even have 2 (plus-minus 3000 point) armies of Chaos Space Marines and Traitor Imperial Guard, but more on them later. So for this review is a bit of a doozy in the way that I wanna try review it as a game on its own and then as a tie-in to the 40k universe, and I'll try not let my geek-boner for Warhammer to try not to get in the way or bog down this review.
The singleplayer campaign start out rather epicly, setting up the story around the Forgeworld Graia - a planet sized factory that has come into dangerous peril from an invading Ork WAAAGGH (a huge invasion force of Orks that are fuelled by carnage and their lust for war and destruction). The intro tells us, all through a rather nice computer scan, that there are no nearby fleets to help stave off the invasion save for a small contingent of Ultramarines chapter of Space Marines. This is where you come in, playing as Captain Titus, leading your company of genetically enhanced super soldiers known as the Space Marines. From the get go, as a gamer and a 40k geek, I was captivated by the cinematic scale of the intro and just how there is quite a barrier of entrance into 40k lore but THQ and Relic really took it head on and I liked that they didn't let the lore bog it down and instead rather just get stuck into the action.
One of my teensy tiny gripes with the singleplayer story is the companions you hold. While they aren't game breaking and do add a lot to the game, but from a 40k stand point there is something a bit... odd. From the get go, as Titus descends from the Thunderhawk in the prologue, we are introduced your two sidekicks Veteran Leandros and Veteran Sergeant Sidonus. Already we see these are grizzled veterans, typical of the Space Marines that are able to live to be 1000 years old and battle for weeks on end. I just find it odd that Leandros, as it was said in some of PR Trailers and Interviews, is meant to be a rookie and yet he is serving in a veteran squad which is quite the paradox. There is also the matter that a few other fans picked up on Captain Titus going into battle without a fully stocked Command Squad, but to this I say: Would it not be a bit off putting having a huge Standard being waved about by one of your squad mates waltzing around the battlefield? It is also here that I feel Titus isn't the best of Captains, I mean sure he goes against the Codex Astartes, a book of rules that the bulk of the Space Marines follow as their guideline to fighting and living war (the Ultramarines were the ones to even pioneer it), but its not really that which I have a problem with. Its more of the fact that there is meant to be a large contingent of Ultramarines fighting on Graia, we even see them when making planetfall in the intro and also hear of them later when Titus tries to contact them. But what ever happens to them? Why doesn't Titus stand and fight alongside his brothers instead of going off on his own agenda? Yes, he is a Captain and it is his right to do as he pleases. It just would've been nice to see some of the greater scope of the whole world being engulfed, even though the theatre of war is grand I just didn't feel as grand as say Killzone's theatre of war. Granted, the game is also about focusing on you and not other soldiers and is about giving you that visceral feel of a walking death machine and it does this VERY well.
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| Just a taste of some of the Theatre Of War. |
The action is very juicy and gory. At first I thought I was going to get bored of the somewhat lacklustre melee combos but surprisingly they hold up. Perhaps this is a testament of the rather short campaign playing to the advantage of not making the combat monotonous, even with the harder enemies that appear later in the story when Chaos Space Marines get thrown into the mix that bring cause for change in tactics. The health system is also a bit of a change to your standard Third Person Shooters. The lack of a cover system is a refreshing change, as is the rather "vampiric" style of regaining health. The game has a rechargable shield (which even sounds like Halo's shield when it recharges) and the health bar that can only be replenished upon commencing execution moves that, in turn, can only be done on stunned enemies. This creates for some interesting play where you are often faced with a large horde of enemies and alone you can weaken the horde from a far with a selection of ranged weaponry and once wittled down, it is best to charge in. But the visceral nature of the combat often just makes you wanna forsake tactics and just enjoy the pure carnage. One cannot help but believe the PR marketing spiel that THQ did with the saying "I AM WAR" and actually feeling that as you reap as a night demi-god of war (all manner of pun intended). I'm fairly sure this is where they got the idea of doing the execution moves to replenish health in a way of explaining that Space Marines literally live off of war (which makes my memory harken back to those Horus Heresy books and how it is so true). Some of the weapons, from a 40k standpoint, do seem a bit out of place in how they are used. For example, the Lascannon on the Table Top game is traditionally a large laser used to destroy vehicles but it takes on a more Sniper Rifle role in Space Marine. Which I understand as the sniper rifles on Table Top are only allowed for Space Marine scouts and the game is not about them. However this got me thinking as they have also left out one of the other staple weapons of the Space Marine heavy weapons and that is the missile launcher. Its even pictured in the art book, which I realize is concept and my thinking (yes, I know I work a lot in assumptions but I do like to think of things from a developers point of view) is that maybe they made it but found it to be not a lot of fun. Perhaps they struggled with the reloading animations or perhaps using a primarily anti-vehicle one shot weapon wasn't fun and was kind of already done in the Lascannon. But there are some interesting takes on the weapons, like the Melta which is like a shotgun in this game and never really thought of it firing like that. There is also an addition to the Space Marine arsenal with the Vengeance Launcher, a kind of sticky grenade launcher with remote detonation, which some people bitched about it not staying with 40k traditions but it has been said it is a canonical addition and I, personally, don't see anything wrong with it as the Space Marines were meant to be good at fighting wars and perfected at doing so, it was strange that they didn't have their own types of certain weapons namely a grenade launcher. It is also interesting to note that in some early trailers for Space Marine, certain Ork walker vehicles known as "Killa Kans" were seen stomping about and surely they would've made nice targets for a missile launcher and other anti-vehicle weaponry. I don't know about you but I smell DLC.
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| An Execution move in play against an Ork Horde. |
The sound design was also very good, but combined with the gorgeous visuals and the beautiful gothic architecture of the battlefields and levels you explore it all really comes together. The score was good but still left me something more to desire, especially considering it was by Cris Velasco (of God of War fame) and Sascha Dikiciyan (famed for his work as Sonic Mayhem). But perhaps it is the visual nature of this game and seeing a world I have loved so much come to life that almost made me get lost into the medium. It also would've been nice to fight alongside the bulk of the rest of the Ultramarines that are only really heard of in 3 scenes in the game. The voice actor was stellar, with Titus himself played by Hollywood actor Mark Strong who was great albeit rather quiet in parts which seemed more of a mic fault than that of Strong's. The Orks I did feel weren't as "Orky" as they were in Relic's previous 40k games, the Dawn of War series which I felt captured them better. But then I also felt that this may have been intentional to grab a non-40k audience and slowly nurture them to the world instead of throwing them into the deep waters and wondering why all the Orks were voiced by London Rioters.
All in all, the singleplayer is a very well spun action flick. With not a huge story but with the ending that leaves it open for a sequel, I just get the feel that this franchise is only beginning to start a saga of sorts, at least that is what I hope. A bunch of friends and I were joking as to what to call the sequel, "Space Marine 2" one joked considering this rather lacklustre title, but if you were to think this game lacking would be sorely mistaken. Another vouched for "Chaos Space Marine" and while its an interesting premise, it seems a rather mouthful to market and plus most games don't exactly like pushing a game where you'd play a traitorous Daemon Worshipper as your protagonist, but I guess it ultimately depends on which way they could take it. My money's on "Deathwatch" and maybe styling it with a bit more role playing elements like the Fantasy Flight Games' role playing game of the same name and following some Inquisitorial storylines.
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| The Multiplayer Customizer |
Now onto the multiplayer, which I'm still rather addicted to despite its huge glaring flaws. The multiplayer is split into two different modes, Seize Ground and Annihilation with 8 players per side. Each side gets 3 classes, the Tactical Marine who is the all rounder foot soldier, the Assault/Raptor who is your jump pack fast attack choice and then the Devastator/Havocs who is the heavy weapons role. The balance in teams is rather fair, with it being Space Marines vs Chaos Space Marines and they're just a carbon copy of each other with a different paint coat on them. Which is part of the fun of Space Marine's multiplayer, is unlocking the different parts you can use in the customizer. Its rather fun creating your own Warband or Chapter or even trying to recreate one of the many Games Workshop titles. Hell, even last night I saw a bunch of the meme-inspired Angry Marines chapter running about and its all fun and great chaos even if there are insane lag issues thanks to the rather retarded idea to use Peer-to-Peer services instead of Dedicated Servers for their multiplayer. Anyone who has played Modern Warfare 2 knows very well the pain I talk about when you are forced into a very "console"-esque matchmaking system that can create great deals of lag, especially when it links you up with players in Northern Europe all the time. To combat this, a handful of South African Space Marine players have banded together to try organize private matches in attempts to streamline the play*, but there are still little bugs here and there in finding a good host and getting the game to stick with that host. It annoys me greatly that Relic went this route, thinking that it did well in Dawn of War 2 but not realizing that a great deal of lag can mean all the difference in a crazy, fast paced action shooter. Its ultimately the reason why everyone spams the Assault/Raptor choice with the Thunder Hammer/Daemon Maul option as it offers the best area effect and turning it effectively into this game's "noobtube"*. There is some patches that are coming out that hope to streamline the Peer-to-Peer-ness, but it still is a bad idea, but it isn't the worst multiplayer I've experienced on PC (I'm looking at you Front Mission Evolved) and with a free co-op mode on its way, its safe to say Space Marine is still fighting strong and here to stay despite that it may well be overshadowed with the more premier releases slated for later this year.
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| The Space Marine's Equivalent of "Noobtube" Tactics |
*1 - If you are also a Space Marine player from SA join us at http://steamcommunity.com/groups/SpaceMarineSA
*2 - For those unfamilar to the term, the "noobtube" was a grenade launcher attachment introduced in Call of Duty 4 : Modern Warfare and all subsequent sequels and it was severely overpowered and used commonly by newbies or "noobs" as it was unlocked fairly early on in the game and required little to no skill to farm for kills with it. While I do play a bit of CoD and do get pissed off at it, I do however have to stand by the philosophy that if its in the game it was clearly put there for a purpose. So quite bitchin' and get killin'.